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Identifiers and Keywords

POV-Ray allows you to define identifiers for later use in the scene file. An identifier may be 1 to 40 characters long. It may consist of upper or lower case letters, the digits 0 through 9 or an underscore character ("_"). The first character must be an alphabetic character. The declaration of identifiers is covered later.

POV-Ray has a number of reserved keywords which are listed below.

abs

absorption

acos

acosh

adaptive

adc_bailout

agate

agate_turb

all

alpha

ambient

ambient_light

angle

aperture

append

arc_angle

area_light

array

asc

asin

asinh

assumed_gamma

atan

atan2

atanh

average

background

bezier_spline

bicubic_patch

black_hole

blob

blue

blur_samples

bounded_by

box

boxed

bozo

break

brick

brick_size

brightness

brilliance

bumps

bump_map

bump_size

camera

case

caustics

ceil

checker

chr

clipped_by

clock

clock_delta

color

color_map

colour

colour_map

component

composite

concat

cone

confidence

conic_sweep

control0

control1

cos

cosh

count

crackle

crand

cube

cubic

cubic_spline

cubic_wave

cylinder

cylindrical

debug

declare

default

degrees

density

density_file

density_map

dents

difference

diffuse

dimensions

dimension_size

direction

disc

distance

distance_maximum

div

eccentricity

else

emission

end

error

error_bound

exp

extinction

fade_distance

fade_power

falloff

falloff_angle

false

fclose

file_exists

filter

finish

fisheye

flatness

flip

floor

focal_point

fog

fog_alt

fog_offset

fog_type

fopen

frequency

gif

global_settings

gradient

granite

gray_threshold

green

height_field

hexagon

hf_gray_16

hierarchy

hollow

hypercomplex

if

ifdef

iff

ifndef

image_map

include

int

interior

interpolate

intersection

intervals

inverse

ior

irid

irid_wavelength

jitter

julia_fractal

lambda

lathe

leopard

light_source

linear_spline

linear_sweep

local

location

log

looks_like

look_at

low_error_factor

macro

mandel

map_type

marble

material_map

matrix

max

max_intersections

max_iteration

max_trace_level

media

media_attenuation

media_interaction

merge

mesh

metallic

min

minimum_reuse

mod

mortar

nearest_count

no

normal

normal_map

no_shadow

number_of_waves

object

octaves

off

offset

omega

omnimax

on

once

onion

open

orthographic

panoramic

perspective

pgm

phase

phong

phong_size

pi

pigment

pigment_map

planar

plane

png

point_at

poly

polygon

poly_wave

pot

pow

ppm

precision

prism

pwr

quadratic_spline

quadric

quartic

quaternion

quick_color

quick_colour

quilted

radial

radians

radiosity

radius

rainbow

ramp_wave

rand

range

ratio

read

reciprocal

recursion_limit

red

reflection

reflection_exponent

refraction

render

repeat

rgb

rgbf

rgbft

rgbt

right

ripples

rotate

roughness

samples

scale

scallop_wave

scattering

seed

shadowless

sin

sine_wave

sinh

sky

sky_sphere

slice

slope_map

smooth

smooth_triangle

sor

specular

sphere

spherical

spiral1

spiral2

spotlight

spotted

sqr

sqrt

statistics

str

strcmp

strength

strlen

strlwr

strupr

sturm

substr

superellipsoid

switch

sys

t

tan

tanh

text

texture

texture_map

tga

thickness

threshold

tightness

tile2

tiles

torus

track

transform

translate

transmit

triangle

triangle_wave

true

ttf

turbulence

turb_depth

type

u

ultra_wide_angle

undef

union

up

use_color

use_colour

use_index

u_steps

v

val

variance

vaxis_rotate

vcross

vdot

version

vlength

vnormalize

vrotate

v_steps

warning

warp

water_level

waves

while

width

wood

wrinkles

write

x

y

yes

z

All reserved words are fully lower case. Therefore it is recommended that your identifiers contain at least one upper case character so it is sure to avoid conflict with reserved words.

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