s |
Set command before entire scene |
s |
Set command before each frame |
s |
Set command after entire scene |
s |
Set command after each frame |
s |
Set command when user aborts POV-Ray |
s |
Set command when POV-Ray has fatal error |
Note that no +
or -
switches are available for these options. They cannot be used from the command line. They may only be used from INI files.
POV-Ray offers you the opportunity to shell-out to the operating system at several key points to execute another program or batch file. Usually this is used to manage files created by the internal animation loop however the shell commands are available for any scene. The string s is a single line of text which is passed to the operating system to execute a program. For example
Post_Scene_Command=tga2gif -d -m myfile
would use the utility tga2gif
with the -D
and -M
parameters to convert myfile.tga
to myfile.gif
after the scene had finished rendering.
It could get cumbersome to change the Post_Scene_Command
every time you changed scene names. POV-Ray can substitute various values into a command string for you. For example:
Post_Scene_Command=tga2gif -d -m %s
POV-Ray will substitute the %s
with the scene name in the command. The scene name is the Input_File_Name
or +I
setting with any drive, directory and extension removed. For example:
Input_File_Name=c:\povray3\scenes\waycool.pov
is stripped down to the scene name waycool
which results in...
Post_Scene_Command=tga2gif -d -m waycool
In an animation it may be necessary to have the exact output file name with the frame number included. The string %o
will substitute the output file name. Suppose you want to save your output files in a zip archive using the utility program pkzip
. You could do...
Post_Frame_Command=pkzip -m %s %o
After rendering frame 12 of myscene.pov
POV-Ray would shell to the operating system with
pkzip -m myscene mysce012.tga
The -M
switch in pkzip
moves mysce012.tga
to myscene.zip
and removes it from the directory. Note that %o
includes frame numbers only when in an animation loop. During the Pre_Scene_Command
and Post_Scene_Command
there is no frame number so the original, unnumbered Output_File_Name
is used. Any User_Abort_Command
or Fatal_Error_Command
not inside the loop will similarly give an unnumbered %o
substitution.
Here is the complete list of substitutions available for a command string.
|
Output file name with extension and embedded frame number if any |
|
Scene name derived by stripping path and ext from input name |
|
Frame number of this frame |
|
Clock value of this frame |
|
Height of image in pixels |
|
Width of image in pixels |
|
A single % sign. |
Here is the sequence of events in an animation loop. Non-animated scenes work the exact same way except there is no loop.
1) Process all INI file keywords and command line switches just once.
2) Open any text output streams and do Create_INI
if any.
3) Execute Pre_Scene_Command
if any.
4) Loop through frames (or just do once on non-animation).
a) Execute Pre_Frame_Command
if any.
b) Parse entire scene file, open output file and read settings, turn on display, render the frame, destroy all objects, textures etc., close output file, close display.
c) Execute Post_Frame_Command
if any.
d) Go back to (4a) until all frames are done.
5) Execute Post_Scene_Command
if any.
6) Exit POV-Ray.
If the user interrupts processing the User_Abort_Command
, if any, is executed. User aborts can only occur during the parsing and rendering parts of step (4b) above.
If a fatal error occurs that POV-Ray notices the Fatal_Error_Command
, if any, is executed. Sometimes an unforeseen bug or memory error could cause a total crash of the program in which case there is no chance to shell out. Fatal errors can occur just about anywhere including during the processing of switches or INI files. If a fatal error occurs before POV-Ray has read the Fatal_Error_Command
string then obviously no shell can occur.
Note that the entire scene is re-parsed for every frame. Future versions of POV-Ray may allow you to hold over parts of a scene from one frame to the next but for now it starts from scratch every time. Note also that the Pre_Frame_Command
occurs before the scene is parsed. You might use this to call some custom scene generation utility before each frame. This utility could rewrite your .pov
or .inc
files if needed. Perhaps you will want to generate new .gif
or .tga
files for image maps or height fields on each frame.
s |
Set pre scene return actions |
s |
Set pre frame return actions |
s |
Set post scene return actions |
s |
Set post frame return actions |
s |
Set user abort return actions |
s |
Set fatal return actions |
Note that no +
or -
switches are available for these options. They cannot be used from the command line. They may only be used from INI files.
Most operating systems allow application programs to return an error code if something goes wrong. When POV-Ray executes a shell command it can make use of this error code returned from the shell process and take some appropriate action if the code is zero or non-zero. POV-Ray itself returns such codes. It returns 0 for success, 1 for fatal error and 2 for user abort.
The actions are designated by a single letter in the different ..._Return
=s options. The possible actions are:
|
ignore the code |
|
skip one step |
|
all steps skipped |
|
quit POV-Ray immediately |
|
generate a user abort in POV-Ray |
|
generate a fatal error in POV-Ray |
For example if your Pre_Frame_Command
calls a program which generates your height field data and that utility fails then it will return a non-zero code. We would probably want POV-Ray to abort as well. The option Pre_Frame_Return=F
will cause POV-Ray to do a fatal abort if the Pre_Frame_Command
returns a non-zero code.
Sometimes a non-zero code from the external process is a good thing. Suppose you want to test if a frame has already been rendered. You could use the S
action to skip this frame if the file is already rendered. Most utilities report an error if the file is not found. For example the command...
pkzip -V myscene mysce012.tga
tells pkzip you want to view the catalog of myscene.zip
for the file mysce012.tga
. If the file isn't in the archive pkzip
returns a non-zero code.
However we want to skip if the file is found. Therefore we need to reverse the action so it skips on zero and doesn't skip on non-zero. To reverse the zero vs. non-zero triggering of an action precede it with a "-
" sign (note a "!
" will also work since it is used in many programming languages as a negate operator).
Pre_Frame_Return=S
will skip if the code shows error (non-zero) and will proceed normally on no error (zero). Pre_Frame_Return=-S
will skip if there is no error (zero) and will proceed normally if there is an error (non-zero).
The default for all shells is I
which means that the return action is ignored no matter what. POV-Ray simply proceeds with whatever it was doing before the shell command. The other actions depend upon the context. You may want to refer back to the animation loop sequence chart in the previous section "Shell Command Sequencing". The action for each shell is as follows.
On return from any User_Abort_Command
if there is an action triggered...
and you have specified... |
... then POV-Ray will.. |
|
Then turn this user abort into a fatal error. Do the Exit POV-Ray with error code 1. |
, A , Q , or U |
Then proceed with the user abort. Exit POV-Ray with error code 2. |
On return from any Fatal_Error_Command
then POV-Ray will proceed with the fatal error no matter what. It will exit POV-Ray with error code 1.
On return from any Pre_Scene_Command
, Pre_Frame_Command
, Post_Frame_Command
or Post_Scene_Commands
if there is an action triggered...
...and you have specified... |
... then POV-Ray will... |
|
...turn this user abort into a fatal error. Do the |
|
...generate a user abort. Do the |
|
..quit POV-Ray immediately. Acts as though POV-Ray never really ran. Do no further shells, (not even a |
On return from a Pre_Scene_Command
if there is an action triggered...
...and you have specified... |
... then POV-Ray will... |
|
...skip rendering all frames. Acts as though the scene completed all frames normally. Do not do any |
|
...skip all scene activity. Works exactly like |
On return from a Pre_Frame_Command
if there is an action triggered...
...and you have specified... |
... then POV-Ray will... |
|
...skip only this frame. Acts as though this frame never existed. Do not do the |
|
...skip rendering this frame and all remaining frames. Acts as though the scene completed all frames normally. Do not do any further |
On return from a Post_Frame_Command
if there is an action triggered...
...and you have specified... |
... then POV-Ray will... |
or A |
...skip all remaining frames. Acts as though the scene completed all frames normally. Do not do any further |
On return from any Post_Scene_Command
if there is an action triggered and you have specified S
or A
then no special action occurs. This is the same as I
for this shell command.