Light attenuation is used to model the decrease in light intensity as the light travels through a transparent object. The keywords fade_power
Fade_Power and fade_distance
Fade_Distance keywords are specified in the interior
statement.
The fade_distance
value determines the distance the light has to travel to reach half intensity while the fade_power
value determines how fast the light will fall off. For realistic effects a fade power of 1 to 2 should be used. Default values for both keywords is 0.0 which turns this feature off.
The attenuation is calculated by a formula similar to that used for light source attenuation.
The fade_power
and fade_distance
keywords were original specified in finish
but are now properly specified in interior
. They are accepted in finish
for backward compatibility and generate a warning message.