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Camera Identifiers

Camera identifiers may be declared to make scene files more readable and to parameterize scenes so that changing a single declaration changes many values. You may declare several camera identifiers if you wish. This makes it easy to quickly change cameras. An identifier is declared as follows.

CAMERA_DECLARATION:
#declare IDENTIFIER = CAMERA |
#local IDENTIFIER = CAMERA

Where IDENTIFIER is the name of the identifier up to 40 characters long and CAMERA is any valid camera statement. See "#declare vs. #local" for information on identifier scope. Here is an example...

 #declare Long_Lens =

  camera {

   location -z*100

   angle 3

  }

 #declare Short_Lens =

  camera {

   location -z*50

   angle 15

  }

 camera {

  Long_Lens  // edit this line to change lenses

  look_at Here

 }

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